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Interactive Experiences

Not every healthcare message lands in a PDF. Some ideas need to be felt — visualised in 3D, learned through interaction, experienced before they're believed. I've built at the edge of what's technically possible in regulated healthcare.

VR headset with AR holographic interactive display
The Challenge

In regulated healthcare, standard formats — PDFs, slide decks, static web pages — don't move people. But novel formats carry risk. VR and gamification require both creative ambition and technical rigour. Most teams pick one at the expense of the other.

The Approach

I've built immersive MOA visualisations in VR and AR, gamified training programmes that change behaviour rather than just tick a box, and custom eLearning using Lectora, Articulate, and bespoke HTML/JavaScript. Every experience built regulation-ready, cross-platform, and accessible by default — before a single compliance review.

The Outcome

Immersive healthcare experiences that measurably outperform static formats on engagement and knowledge retention — compliant, mobile-first, and built to stand out in environments where most content blends into the background.